![]() If you fail, you are treating to an eye-watering crunch as she’s flattened by a boulder. ![]() Except you have to press the right button at the right time to get through. Not long after the game starts, Lara has to escape the cave as it collapses, struggling through a tight gap before the ceiling falls on her. This theme of overly graphic and faintly unnecessary torture continues through the game, most notably in its quick-time events. … and she lands on a great big metal spike through her torso. We first take control of her hanging upside-down with several other dead bodies - our first actions in the game are to make her swing around until she can fall out… After the nasty battering she takes just surviving the disintegration of the ship, Lara clambers ashore and is immediately kidnapped by the locals. Lara’s on an expedition with a load of pals to discover a lost kingdom, and their ship is destroyed in a massive storm. The game itself is relentles in its desire to utterly brutalise its protagonist, and I don’t mean in the sense that it’s difficult (because it’s not). That doesn’t make it right.) Excuse me, have you seen any tombs around here? … yep, that’ll do it. (Okay, it’s a fair cop: after the first Tomb Raider the number of tombs involved dropped dramatically. What do you mean, there are no tombs? … Uh, let’s add some optional ones on the side. Somebody made an adventure story about being stuck on an island full of cultists, let’s call the player Lara Croft and stick the title Tomb Raider on it. Okay, fine, nobody’s going to change the AAA/Hollywood mindset that simply having a pre-existing brand name makes a sure-fire hit and unknown properties are the absolute devil. This is putting aside any question of whether or not it’s good this is purely a question of it being something different. ![]() It has very little in common with its namesake beyond the protagonist being a posh girl called Lara Croft and a penchant for landscape clambering, there’s nothing that would really satisfy somebody who saw this and thought “I remember loving Tomb Raider, I’ll be sure to get the new one”. The question of the brand-recognition reboot continues to perplex me with this example. Much as I can’t stand the existence of reboots that have the exact same names as their progenitors, they gave this one away for free, and, well, I had heard good things. How can I…? Oh, yes, of course - this isn’t Tomb Raider, it’s Tomb Raider (2013). I reviewed Tomb Raider when I bought it off gog ages ago. The game features state-of-the-art gameplay, new gun handling, advanced AI systems and a suite of graphical innovations.Wait a minute. "The Bundle also comes with the "Tomb Buggy" Vehicle Skin for the Chop Top, a Loading Screen, a Sticker, and an Emblem."Ĭall of Duty Modern Warfare II drops players into an unprecedented global conflict that features the return of the iconic operators of Task Force 141. And yes, they are also used in her "Play for Sport" Finishing Move." "The Tracer Pack: Tomb Raider Bundle - set to be available on in September 9 - includes three Weapon Blueprints: a version of the new melee weapon in the "Ice Axe," the "Mythic Defender" SMG, and her signature "Mach-5" dual pistols based on the new sidearm coming with the Reloaded update. "Lara Croft arrives as a Store Bundle Operator in Season 05 Reloaded! Experience the legendary adventurer, famous archaeologist, and ultimate expert in the fields of archery, dual pistols, and other small-arms combat." The information was included in an article on the official Call of Duty blog and the artwork comes courtesy of Tomb Raider developer Crystal Dynamics. Lara Croft is coming to Call of Duty and new promotional artwork has been released along with details on how to obtain the British aristocrat. LARA CROFT ARTWORK FROM CALL OF DUTY CROSSOVER
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